As my game's intended platforms are Android and iOS devices I knew optimization would be key to good game experience. I'm a bit of a novice when it comes to 3D modeling so I decided to purchase an already made scene and modify it to suit my needs. I purchased a 3D model of a complex scene off of Turbo Squid. This article covers importing a 3D scene from 3ds Max into Unity with steps to optimize your scene for low spec devices by reducing the number of polygons, textures and draw calls. To that end I've been spending the past 2 weeks learning 3ds Max and some more Unity 3D (the game engine I am using to create the Vuforia AR based game). I have started delving into the realm of 3D modeling for a Vuforia augmented reality based game I am developing.
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